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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/AGameplayDebuggerPlayerManager
- UObject::PostInitProperties()
- AActor::PostInitProperties()
- AGameplayDebuggerPlayerManager::PostInitProperties()
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerPlayerManager.h |
| Include | #include "GameplayDebuggerPlayerManager.h" |
| Source | /Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerPlayerManager.cpp |
virtual void PostInitProperties&40;&41;
Remarks
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.