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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- UObject::PostInitProperties()
- AActor::PostInitProperties()
- APCGWorldActor::PostInitProperties()
- AMassClientBubbleInfoBase::PostInitProperties()
- AGameplayCueNotify_Actor::PostInitProperties()
- ALearningAgentsManager::PostInitProperties()
- ANavSystemConfigOverride::PostInitProperties()
- AGameplayDebuggerPlayerManager::PostInitProperties()
- AWaterBody::PostInitProperties()
- ASpectatorBeaconHost::PostInitProperties()
- APartyBeaconHost::PostInitProperties()
- ACompositingCaptureBase::PostInitProperties()
- ANavModifierVolume::PostInitProperties()
- ANavLinkProxy::PostInitProperties()
- AInstancedFoliageActor::PostInitProperties()
- ATemplateSequenceActor::PostInitProperties()
- ALobbyBeaconState::PostInitProperties()
- ALandscape::PostInitProperties()
- ALevelSequenceActor::PostInitProperties()
- ACompositingElement::PostInitProperties()
- ACompositingCaptureBase::PostInitProperties()
- ANavigationData::PostInitProperties()
- AWorldSettings::PostInitProperties()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void PostInitProperties&40;&41;
Remarks
Called after the C++ constructor and after the properties have been initialized, including those loaded from config. This is called before any serialization or other setup has happened.