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API > API/Runtime > API/Runtime/GameplayDebugger > API/Runtime/GameplayDebugger/AGameplayDebuggerCategoryReplica-
- AActor::GetNetConnection()
- AGameplayDebuggerCategoryReplicator::GetNetConnection()
References
| Module | GameplayDebugger |
| Header | /Engine/Source/Runtime/GameplayDebugger/Public/GameplayDebuggerCategoryReplicator.h |
| Include | #include "GameplayDebuggerCategoryReplicator.h" |
| Source | /Engine/Source/Runtime/GameplayDebugger/Private/GameplayDebuggerCategoryReplicator.cpp |
virtual UNetConnection &42; GetNetConnection&40;&41; const
Remarks
Get the owning connection used for communicating between client/server NetConnection to the client or server for this actor