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API > API/Runtime > API/Runtime/GameMenuBuilder > API/Runtime/GameMenuBuilder/SGameMenuItemWidget
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Source/Runtime/GameMenuBuilder/Public/SGameMenuItemWidget.h |
| Include Path | #include "SGameMenuItemWidget.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SGameMenuItemWidget >
Inheritance Hierarchy
- FSlateBaseNamedArgs → TSlateBaseNamedArgs → SGameMenuItemWidget::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
SGameMenuItemWidget.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | SGameMenuItemWidget.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & bIsMultichoice
(
bool InArg |
Is it multi-choice item? | SGameMenuItemWidget.h | |
WidgetArgsType & InactiveTextAlpha
(
TOptional< float > InArg |
Menu item text transparency when item is not active, optional argument | SGameMenuItemWidget.h | |
WidgetArgsType & MenuStyle
(
const FGameMenuStyle* InArg |
Style to use for this menu item | SGameMenuItemWidget.h | |
WidgetArgsType & OnArrowPressed
(
const FOnArrowPressed& InDelegate |
Called when the left or right arrow is clicked | SGameMenuItemWidget.h | |
WidgetArgsType & OnClicked
(
const FOnClicked& InDelegate |
Called when the button is clicked | SGameMenuItemWidget.h | |
WidgetArgsType & OptionText
(
const TAttribute< FText >& InAttribute |
Menu item option text attribute | SGameMenuItemWidget.h | |
WidgetArgsType & PCOwner
(
TWeakObjectPtr< APlayerController > InArg |
Weak pointer to the parent PC | SGameMenuItemWidget.h | |
WidgetArgsType & Text
(
const TAttribute< FText >& InAttribute |
Menu item text attribute | SGameMenuItemWidget.h |