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API > API/Runtime > API/Runtime/GameMenuBuilder
Menu item widget.
| Name | SGameMenuItemWidget |
| Type | class |
| Header File | /Engine/Source/Runtime/GameMenuBuilder/Public/SGameMenuItemWidget.h |
| Include Path | #include "SGameMenuItemWidget.h" |
Syntax
class SGameMenuItemWidget : public SCompoundWidget
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → SWidget → SCompoundWidget → SGameMenuItemWidget
- FSlateControlledConstruction → SWidget → SCompoundWidget → SGameMenuItemWidget
Structs
| Name | Remarks |
|---|---|
| FArguments |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FOnArrowPressed | TBaseDelegate_OneParam< void, int > | SGameMenuItemWidget.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LeftArrowVisible | EVisibility | Set in option item to enable left arrow | SGameMenuItemWidget.h | |
| RightArrowVisible | EVisibility | Set in option item to enable right arrow | SGameMenuItemWidget.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Construct
(
const FArguments& InArgs |
Needed for every widget | SGameMenuItemWidget.h | |
void SetArrowPressedDelegate
(
FOnArrowPressed InOnArrowPressed |
Delegate to execute when one of arrows was pressed. | SGameMenuItemWidget.h | |
void SetClickedDelegate
(
FOnClicked InOnClicked |
SGameMenuItemWidget.h | ||
void SetMenuItemActive
(
bool bIsMenuItemActive |
Sets this menu item as active (selected) | SGameMenuItemWidget.h | |
void SetMenuOwner
(
TWeakObjectPtr< class APlayerController > InPCOwner |
Set pointer to our parent Player Controller. | SGameMenuItemWidget.h | |
void SetMenuStyle
(
const FGameMenuStyle* InMenuStyle |
Set pointer to our style. | SGameMenuItemWidget.h |
Overridden from SWidget
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FReply OnMouseButtonDown
(
const FGeometry& MyGeometry, |
SGameMenuItemWidget.h | ||
virtual FReply OnMouseButtonUp
(
const FGeometry& MyGeometry, |
SGameMenuItemWidget.h | ||
virtual FReply OnMouseMove
(
const FGeometry& MyGeometry, |
SGameMenuItemWidget.h | ||
virtual bool SupportsKeyboardFocus() |
SGameMenuItemWidget.h |