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API > API/Runtime > API/Runtime/GameMenuBuilder > API/Runtime/GameMenuBuilder/FGameMenuItem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameMenuItem.h | |||
FGameMenuItem
(
FText _text |
Constructor accepting menu item text | GameMenuItem.h | |
FGameMenuItem
(
TSharedPtr< SGameMenuItemWidget > InWidget |
Custom widgets cannot contain sub menus, all functionality must be handled by custom widget itself | GameMenuItem.h | |
FGameMenuItem
(
FText InText, |
Constructor for multi-choice item | GameMenuItem.h |
FGameMenuItem()
| Name | FGameMenuItem |
| Type | function |
| Header File | /Engine/Source/Runtime/GameMenuBuilder/Public/GameMenuItem.h |
| Include Path | #include "GameMenuItem.h" |
FGameMenuItem()
FGameMenuItem(FText)
Description
Constructor accepting menu item text
| Name | FGameMenuItem |
| Type | function |
| Header File | /Engine/Source/Runtime/GameMenuBuilder/Public/GameMenuItem.h |
| Include Path | #include "GameMenuItem.h" |
FGameMenuItem
(
FText _text
)
FGameMenuItem(TSharedPtr< SGameMenuItemWidget >)
Description
Custom widgets cannot contain sub menus, all functionality must be handled by custom widget itself
| Name | FGameMenuItem |
| Type | function |
| Header File | /Engine/Source/Runtime/GameMenuBuilder/Public/GameMenuItem.h |
| Include Path | #include "GameMenuItem.h" |
FGameMenuItem
(
TSharedPtr < SGameMenuItemWidget > InWidget
)
FGameMenuItem(FText, TArray< FText >, int32)
Description
Constructor for multi-choice item
| Name | FGameMenuItem |
| Type | function |
| Header File | /Engine/Source/Runtime/GameMenuBuilder/Public/GameMenuItem.h |
| Include Path | #include "GameMenuItem.h" |
FGameMenuItem
(
FText InText,
TArray < FText > InOptions,
int32 InDefaultIndex
)