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API > API/Runtime > API/Runtime/Foliage
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- USceneComponent
- UPrimitiveComponent
- UMeshComponent
- UStaticMeshComponent
- UInstancedStaticMeshComponent
- UHierarchicalInstancedStaticMeshComponent
- UFoliageInstancedStaticMeshComponent
References
| Module | Foliage |
| Header | /Engine/Source/Runtime/Foliage/Public/FoliageInstancedStaticMeshComponent.h |
| Include | #include "FoliageInstancedStaticMeshComponent.h" |
Syntax
class UFoliageInstancedStaticMeshComponent : public UHierarchicalInstancedStaticMeshComponent
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bEnableDiscardOnLoad | ||
| uint64 | FoliageHiddenEditorViews | ||
| FInstancePointDamageSignature | OnInstanceTakePointDamage | ||
| FInstanceRadialDamageSignature | OnInstanceTakeRadialDamage |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UFoliageInstancedStaticMeshComponent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const FGuid & | |||
| void | SetGenerationGuid
(
const FGuid& InGuid |
Used by procedural generation to link generated component with its creator |
Overridden from UPrimitiveComponent
| Type | Name | Description | |
|---|---|---|---|
| uint64 | Returns mask that represents in which views this primitive is hidden | ||
| void | ReceiveComponentDamage
(
float DamageAmount, |
Event called when a component is 'damaged', allowing for component class specific behaviour |