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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/UProceduralFoliageTile
References
| Module | Foliage |
| Header | /Engine/Source/Runtime/Foliage/Public/ProceduralFoliageTile.h |
| Include | #include "ProceduralFoliageTile.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/ProceduralFoliageTile.cpp |
void Simulate
&40;
const UProceduralFoliageSpawner &42; InFoliageSpawner,
const int32 RandomSeed,
const int32 MaxNumSteps,
const int32 InLastCancel
&41;
Remarks
Procedurally determine the placement of foliage instances.
Parameters
| Name | Description |
|---|---|
| InFoliageSpawner | the foliage spawner containing the various foliage types to simulate |
| RandomSeed | For seeding (in the RNG sense) the random dispersion of seeds (in the foliage sense) |
| MaxNumSteps | The maximum number of steps to run the simulation |