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API > API/Runtime > API/Runtime/Foliage
| Name | FFoliageInstanceId |
| Type | struct |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliage.h |
| Include Path | #include "InstancedFoliage.h" |
Syntax
struct FFoliageInstanceId
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | int32 | InstancedFoliage.h | ||
| Info | FFoliageInfo * | InstancedFoliage.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FFoliageInstance * GetInstance() |
InstancedFoliage.h | ||
FFoliageInstance & GetInstanceChecked() |
InstancedFoliage.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
InstancedFoliage.h | ||
bool operator!=
(
const FFoliageInstanceId& InRHS |
InstancedFoliage.h | ||
bool operator==
(
const FFoliageInstanceId& InRHS |
InstancedFoliage.h |