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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/FFoliageInfo
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddInstance
(
const UFoliageType* InSettings, |
InstancedFoliage.h | ||
void AddInstance
(
const UFoliageType* InSettings, |
InstancedFoliage.h |
AddInstance(const UFoliageType *, const FFoliageInstance &)
| Name | AddInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliage.h |
| Include Path | #include "InstancedFoliage.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
void AddInstance
(
const UFoliageType * InSettings,
const FFoliageInstance & InNewInstance
)
AddInstance(const UFoliageType , const FFoliageInstance &, UActorComponent )
| Name | AddInstance |
| Type | function |
| Header File | /Engine/Source/Runtime/Foliage/Public/InstancedFoliage.h |
| Include Path | #include "InstancedFoliage.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
void AddInstance
(
const UFoliageType * InSettings,
const FFoliageInstance & InNewInstance,
UActorComponent * InBaseComponent
)