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API > API/Runtime > API/Runtime/Foliage
| Name | AProceduralFoliageVolume |
| Type | class |
| Header File | /Engine/Source/Runtime/Foliage/Public/ProceduralFoliageVolume.h |
| Include Path | #include "ProceduralFoliageVolume.h" |
Syntax
UCLASS (MinimalAPI)
class AProceduralFoliageVolume :
public AVolume,
public IWorldPartitionActorLoaderInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → ABrush → AVolume → AProceduralFoliageVolume
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AProceduralFoliageVolume
(
const FObjectInitializer& ObjectInitializer |
ProceduralFoliageVolume.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ProceduralComponent | TObjectPtr< UProceduralFoliageComponent > | ProceduralFoliageVolume.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| WorldPartitionActorLoader | FLoaderAdapterActor * | ProceduralFoliageVolume.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
ProceduralFoliageVolume.h | ||
virtual ILoaderAdapter * GetLoaderAdapter() |
ProceduralFoliageVolume.h | ||
virtual bool GetReferencedContentObjects
(
TArray< UObject* >& Objects |
ProceduralFoliageVolume.h | ||
virtual void PostEditImport() |
ProceduralFoliageVolume.h | ||
virtual void PostRegisterAllComponents() |
ProceduralFoliageVolume.h |