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API > API/Runtime > API/Runtime/Foliage > API/Runtime/Foliage/AInstancedFoliageActor
References
| Module | Foliage |
| Header | /Engine/Source/Runtime/Foliage/Public/InstancedFoliageActor.h |
| Include | #include "InstancedFoliageActor.h" |
| Source | /Engine/Source/Runtime/Foliage/Private/InstancedFoliage.cpp |
void GetOverlappingMeshCounts
&40;
const FSphere & Sphere,
TMap< UStaticMesh &42;, int32 > & OutCounts
&41; const
Remarks
Perf Warnin: potentially slow! Dev-only use recommended. Returns list of meshes and counts for all nearby instances. OutCounts accumulates between runs.