Navigation
API > API/Runtime > API/Runtime/FieldSystemEngine > API/Runtime/FieldSystemEngine/Field
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- UFieldNodeBase
- UFieldNodeFloat
- URadialFalloff
References
| Module | FieldSystemEngine |
| Header | /Engine/Source/Runtime/Experimental/FieldSystem/Source/FieldSystemEngine/Public/Field/FieldSystemObjects.h |
| Include | #include "Field/FieldSystemObjects.h" |
Syntax
class URadialFalloff : public UFieldNodeFloat
Remarks
RadialFalloff
Variables
| Type | Name | Description | |
|---|---|---|---|
| float | Default | The field value will be set to Default if the sample distance from the center is higher than the radius | |
| TEnumAsByte< EFieldFalloffType > | Falloff | Type of falloff function used to model the evolution of the field from the sphere center to the sample position | |
| float | Magnitude | Magnitude of the sphere falloff field | |
| float | MaxRange | The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude | |
| float | MinRange | The initial function value between 0 and 1 will be scaled between MinRange and MaxRange before being multiplied by magnitude | |
| FVector | Position | Center position of the sphere falloff field | |
| float | Radius | Radius of the sphere falloff field |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| URadialFalloff * | SetRadialFalloff
(
float Magnitude, |
Sphere scalar field that will be defined only within a sphere |
Overridden from UFieldNodeBase
| Type | Name | Description | |
|---|---|---|---|
| FFieldNodeBase * | NewEvaluationGraph
(
TArray< const UFieldNodeBase* >& Nodes |