Navigation
API > API/Runtime > API/Runtime/EyeTracker
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UBlueprintFunctionLibrary
- UEyeTrackerFunctionLibrary
References
| Module | EyeTracker |
| Header | /Engine/Source/Runtime/EyeTracker/Public/EyeTrackerFunctionLibrary.h |
| Include | #include "EyeTrackerFunctionLibrary.h" |
Syntax
class UEyeTrackerFunctionLibrary : public UBlueprintFunctionLibrary
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | GetGazeData
(
FEyeTrackerGazeData& OutGazeData |
Returns unfied gaze data from the eye tracker. | |
| bool | GetStereoGazeData
(
FEyeTrackerStereoGazeData& OutGazeData |
Returns stereo gaze data from the eye tracker. | |
| bool | Returns whether or not the eye-tracking hardware is connected and ready to use. | ||
| bool | Returns whether or not the eye-tracking hardware is connected and ready to use. | ||
| void | SetEyeTrackedPlayer
(
APlayerController* PlayerController |
Specifies player being eye-tracked. |