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API > API/Runtime > API/Runtime/EyeTracker > API/Runtime/EyeTracker/UEyeTrackerFunctionLibrary
References
| Module | EyeTracker |
| Header | /Engine/Source/Runtime/EyeTracker/Public/EyeTrackerFunctionLibrary.h |
| Include | #include "EyeTrackerFunctionLibrary.h" |
| Source | /Engine/Source/Runtime/EyeTracker/Private/EyeTrackerFunctionLibrary.cpp |
static bool GetStereoGazeData
&40;
FEyeTrackerStereoGazeData & OutGazeData
&41;
Remarks
Returns stereo gaze data from the eye tracker. This includes a gaze ray per eye, as well as a fixation point. True if the returned gaze data is valid, false otherwise. A false return is likely to be common (e.g. the when user blinks).
Parameters
| Name | Description |
|---|---|
| PlayerController | The player for whom we are tracking. Null can be ok for some devices, but this may be necessary for others to determine viewport properties, etc. |