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API > API/Runtime > API/Runtime/EngineSettings
Holds the settings for the AGameNetworkManager class.
| Name | UGameNetworkManagerSettings |
| Type | class |
| Header File | /Engine/Source/Runtime/EngineSettings/Classes/GameNetworkManagerSettings.h |
| Include Path | #include "GameNetworkManagerSettings.h" |
Syntax
UCLASS (Config=Game, MinimalAPI)
class UGameNetworkManagerSettings : public UObject
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UGameNetworkManagerSettings
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGameNetworkManagerSettings
(
const FObjectInitializer& ObjectInitializer |
GameNetworkManagerSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BadPingThreshold | int32 | The point we determine the server is either delaying packets or has bad upstream. | GameNetworkManagerSettings.h |
|
| bIsStandbyCheckingEnabled | uint32 | Used to determine if checking for standby cheats should occur. | GameNetworkManagerSettings.h |
|
| JoinInProgressStandbyWaitTime | float | The amount of time to wait before checking a connection for standby issues. | GameNetworkManagerSettings.h | |
| MaxDynamicBandwidth | int32 | Maximum bandwidth dynamically set per connection. | GameNetworkManagerSettings.h |
|
| MinDynamicBandwidth | int32 | Minimum bandwidth dynamically set per connection. | GameNetworkManagerSettings.h |
|
| PercentForBadPing | float | The percentage of clients with bad ping before triggering the standby code. | GameNetworkManagerSettings.h |
|
| PercentMissingForRxStandby | float | The percentage of clients missing RX data before triggering the standby code. | GameNetworkManagerSettings.h |
|
| PercentMissingForTxStandby | float | The percentage of clients missing TX data before triggering the standby code. | GameNetworkManagerSettings.h |
|
| StandbyRxCheatTime | float | The amount of time without packets before triggering the cheat code. | GameNetworkManagerSettings.h |
|
| StandbyTxCheatTime | float | The amount of time without packets before triggering the cheat code. | GameNetworkManagerSettings.h |
|
| TotalNetBandwidth | int32 | Total available bandwidth for listen server, split dynamically across net connections. | GameNetworkManagerSettings.h |
|