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API > API/Runtime > API/Runtime/EngineSettings > API/Runtime/EngineSettings/UGameMapsSettings
Description
Modify "Skip Assigning Gamepad to Player 1" GameMapsSettings option
This value is saved to local config when changed.
| Name | SetSkipAssigningGamepadToPlayer1 |
| Type | function |
| Header File | /Engine/Source/Runtime/EngineSettings/Classes/GameMapsSettings.h |
| Include Path | #include "GameMapsSettings.h" |
| Source | /Engine/Source/Runtime/EngineSettings/Private/EngineSettingsModule.cpp |
UFUNCTION (BlueprintCallable, Category="Utilities")
void SetSkipAssigningGamepadToPlayer1
(
bool bSkipFirstPlayer
)
Parameters
| Name | Remarks |
|---|---|
| bSkipFirstPlayer | If set connected game pads will only be assigned to the second and subsequent players |