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API > API/Runtime > API/Runtime/EngineSettings > API/Runtime/EngineSettings/UGameMapsSettings
Description
Get the default map specified in the settings. Makes a choice based on running as listen server/client vs dedicated server if RequestType is Default
| Name | GetGameDefaultMap |
| Type | function |
| Header File | /Engine/Source/Runtime/EngineSettings/Classes/GameMapsSettings.h |
| Include Path | #include "GameMapsSettings.h" |
| Source | /Engine/Source/Runtime/EngineSettings/Private/EngineSettingsModule.cpp |
static FString GetGameDefaultMap
(
EDefaultMapRequestType RequestType
)
the default map specified in the settings
Parameters
| Name | Remarks |
|---|---|
| RequestType | If default, it will return the map for your currently running configuration, otherwise you can request the client or server map specifically |