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Helper structure, used to associate GameModes with shortcut names.
| Name | FGameModeName |
| Type | struct |
| Header File | /Engine/Source/Runtime/EngineSettings/Classes/GameMapsSettings.h |
| Include Path | #include "GameMapsSettings.h" |
Syntax
USTRUCT ()
struct FGameModeName
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GameMode | FSoftClassPath | GameMode class to load | GameMapsSettings.h |
|
| Name | FString | Abbreviation/prefix that can be used as an alias for the class name | GameMapsSettings.h |
|