Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/StaticLightingData
Inheritance Hierarchy
- FWorldPartitionActorDesc
- FMapBuildDataActorDesc
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/StaticLightingData/MapBuildDataActor.h |
| Include | #include "WorldPartition/StaticLightingData/MapBuildDataActor.h" |
Syntax
class FMapBuildDataActorDesc : public FWorldPartitionActorDesc
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | CellPackage |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Overridden from FWorldPartitionActorDesc
| Type | Name | Description | |
|---|---|---|---|
| bool | Equals
(
const FWorldPartitionActorDesc* Other |
||
| uint32 | GetSizeOf () |
||
| void | |||
| bool | IsRuntimeRelevant
(
const FWorldPartitionActorDescInstance* InActorDescInstance |
||
| void |