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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/StaticLightingData > API/Runtime/Engine/WorldPartition/StaticLightingData/AMapBuildDataActor
- UObject::PostLoad()
- AActor::PostLoad()
- AMapBuildDataActor::PostLoad()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/StaticLightingData/MapBuildDataActor.h |
| Include | #include "WorldPartition/StaticLightingData/MapBuildDataActor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/StaticLightingData/MapBuildDataActor.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.