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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- UObject::PostLoad()
- AActor::PostLoad()
- ABrush::PostLoad()
- ALevelStreamingVolume::PostLoad()
- ACharacter::PostLoad()
- ADecalActor::PostLoad()
- ADirectionalLight::PostLoad()
- ADocumentationActor::PostLoad()
- AEmitterCameraLensEffectBase::PostLoad()
- AInfo::PostLoad()
- AWorldDataLayers::PostLoad()
- AWorldPartitionMiniMap::PostLoad()
- AWorldSettings::PostLoad()
- AInstancedPlacementPartitionActor::PostLoad()
- ALevelBounds::PostLoad()
- ALevelInstance::PostLoad()
- APackedLevelActor::PostLoad()
- ALevelStreamingVolume::PostLoad()
- ALight::PostLoad()
- ADirectionalLight::PostLoad()
- ASpotLight::PostLoad()
- ALightWeightInstanceStaticMeshManager::PostLoad()
- ALODActor::PostLoad()
- AMapBuildDataActor::PostLoad()
- AMaterialInstanceActor::PostLoad()
- ANavigationDataChunkActor::PostLoad()
- APackedLevelActor::PostLoad()
- APawn::PostLoad()
- ACharacter::PostLoad()
- APhysicsConstraintActor::PostLoad()
- APlanarReflection::PostLoad()
- APlayerController::PostLoad()
- ASceneCapture::PostLoad()
- APlanarReflection::PostLoad()
- ASpotLight::PostLoad()
- AStaticMeshActor::PostLoad()
- AWorldDataLayers::PostLoad()
- AWorldPartitionHLOD::PostLoad()
- AWorldPartitionMiniMap::PostLoad()
- AWorldSettings::PostLoad()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Actor.cpp |
virtual void PostLoad()
Remarks
Do any object-specific cleanup required immediately after loading an object. This is not called for newly-created objects, and by default will always execute on the game thread.