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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/RuntimeHashSet > API/Runtime/Engine/WorldPartition/RuntimeHashSet/UWorldPartitionRuntimeHashSet
- UWorldPartitionRuntimeHash::Draw3D()
- UWorldPartitionRuntimeHashSet::Draw3D()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h |
| Include | #include "WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSet.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/RuntimeHashSet/WorldPartitionRuntimeHashSetDebugDraw.cpp |
virtual void Draw3D
(
const TArray < FWorldPartitionStreamingSource > & Sources
) const