Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/NavigationData
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- APartitionActor
- ANavigationDataChunkActor
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/NavigationData/NavigationDataChunkActor.h |
| Include | #include "WorldPartition/NavigationData/NavigationDataChunkActor.h" |
Syntax
class ANavigationDataChunkActor : public APartitionActor
Variables
| Type | Name | Description | |
|---|---|---|---|
| FBox | DataChunkActorBounds | ||
| TArray< TObjectPtr< UNavigationDataChunk > > | NavDataChunks |
Constructors
| Type | Name | Description | |
|---|---|---|---|
ANavigationDataChunkActor
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddNavigationDataChunkInEditor
(
const UNavigationSystemBase& NavSys |
||
| void | |||
| void | CollectNavData
(
const FBox& QueryBounds, |
||
| FBox | GetBounds () |
||
| TArray< TObjectPtr< UNavigationDataChunk > > & | |||
| const TArray< UNavigationDataChunk * > & | |||
| void | Log
(
const TCHAR* FunctionName |
||
| void | |||
| void | SetDataChunkActorBounds
(
const FBox& InBounds |
Overridden from APartitionActor
| Type | Name | Description | |
|---|---|---|---|
| uint32 | GetDefaultGridSize
(
UWorld* InWorld |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | BeginPlay () |
Overridable native event for when play begins for this actor. | |
| bool | Returns true if this actor allows changing the spatially loaded flag. | ||
| void | EndPlay
(
const EEndPlayReason::Type EndPlayReason |
Overridable function called whenever this actor is being removed from a level | |
| void | GetActorBounds
(
bool bOnlyCollidingComponents, |
Returns the bounding box of all components that make up this Actor (excluding ChildActorComponents). | |
| FBox | Returns the location and the bounding box of all components that make up this Actor. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
Called before destroying the object. | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |