Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/LoaderAdapter > API/Runtime/Engine/WorldPartition/LoaderAdapter/FLoaderAdapterActor
- ILoaderAdapterSpatial::Intersect()
- FLoaderAdapterActor::Intersect()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/LoaderAdapter/LoaderAdapterActor.h |
| Include | #include "WorldPartition/LoaderAdapter/LoaderAdapterActor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/LoaderAdapter/LoaderAdapterActor.cpp |
virtual bool Intersect
&40;
const FBox & Box
&41; const