Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UHLODBuilder
- UNullHLODBuilder
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODBuilder.h |
| Include | #include "WorldPartition/HLOD/HLODBuilder.h" |
Syntax
class UNullHLODBuilder : public UHLODBuilder
Remarks
Null HLOD builder that ignores it's input and generate no component.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UNullHLODBuilder
(
const FObjectInitializer& ObjectInitializer |
Overridden from UHLODBuilder
| Type | Name | Description | |
|---|---|---|---|
| TArray< UActorComponent * > | Build
(
const FHLODBuildContext& InHLODBuildContext, |
Components created with this method need to be properly outered & assigned to your target actor. | |
| uint32 | ComputeHLODHash
(
const UActorComponent* InSourceComponent |
For a given component, compute a unique hash from the properties that are relevant to HLOD generation. | |
| bool | Should return true if components generated from this builder need a warmup phase before being made visible. |