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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD > API/Runtime/Engine/WorldPartition/HLOD/UHLODBuilder > API/Runtime/Engine/WorldPartition/HLOD/UHLODBuilder/ComputeHLODHash
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODBuilder.h |
| Include | #include "WorldPartition/HLOD/HLODBuilder.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/HLOD/HLODBuilder.cpp |
static uint32 ComputeHLODHash
(
const TArray < UActorComponent * > & InSourceComponents
)
Remarks
From a set of components, compute a unique hash from their properties that are relevant to HLOD generation. Used to detect changes to the source actors and trigger an HLOD rebuild if necessarry.