Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODDestruction.h |
| Include | #include "WorldPartition/HLOD/HLODDestruction.h" |
Syntax
USTRUCT (BlueprintType )
struct FWorldPartitionHLODDestructionTag
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | ActorIndex | ||
| TObjectPtr< UWorldPartitionDestructibleHLODComponent > | HLODDestructionComponent |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsValid () |