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AWorldPartitionHLOD |
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FHLODActorDesc |
ActorDesc for AWorldPartitionHLOD. |
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FHLODBuildContext |
Provide context for the HLOD generation |
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FHLODBuildInputReferencedAssets |
Keep track of assets used as input to the HLOD generation of a given HLOD actor, along with the number of occurences. |
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FHLODBuildInputStats |
Referenced assets per HLOD builder. |
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FHLODBuildResult |
Result of the HLOD build of a single actor. |
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FHLODCreationContext |
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FHLODCreationParams |
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FHLODISMComponentDescriptor |
ISM descriptor class based on FISMComponentDescriptor. |
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FWorldPartitionDestructibleHLODDamagedActorState |
Entry for a damaged actor. |
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FWorldPartitionDestructibleHLODState |
Replicated state of the destructible HLOD. |
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FWorldPartitionHLODDestructionTag |
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FWorldPartitionHLODStats |
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IWorldPartitionDestructibleInHLODInterface |
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IWorldPartitionHLODProvider |
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IWorldPartitionHLODUtilities |
Tools for building HLODs in WorldPartition |
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IWorldPartitionHLODUtilitiesModule |
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UHLODBuilder |
Base class for all HLOD builders This class takes as input a group of components, and should return component(s) that will be included in the HLOD actor. |
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UHLODBuilderSettings |
Base class for all HLOD Builder settings |
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UHLODInstancedStaticMeshComponent |
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UHLODLayer |
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UNullHLODBuilder |
Null HLOD builder that ignores it's input and generate no component. |
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UWorldPartitionDestructibleHLODComponent |
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UWorldPartitionDestructibleHLODMeshComponent |
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UWorldPartitionDestructibleInHLODInterface |
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UWorldPartitionDestructibleInHLODSupportLibrary |
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UWorldPartitionHLODModifier |
Base class for all runtime HLOD modifiers |
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UWorldPartitionHLODProvider |
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UWorldPartitionHLODRuntimeSubsystem |
UWorldPartitionHLODRuntimeSubsystem |
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UWorldPartitionHLODSourceActors |
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UWorldPartitionHLODSourceActorsFromCell |
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UWorldPartitionHLODSourceActorsFromLevel |
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