Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD
Inheritance Hierarchy
- FFastArraySerializer
- FWorldPartitionDestructibleHLODState
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/DestructibleHLODComponent.h |
| Include | #include "WorldPartition/HLOD/DestructibleHLODComponent.h" |
Syntax
USTRUCT ()
struct FWorldPartitionDestructibleHLODState : public FFastArraySerializer
Remarks
Replicated state of the destructible HLOD.
Functions
| Type | Name | Description | |
|---|---|---|---|
| const TArray< uint8 > & | |||
| void | Initialize
(
UWorldPartitionDestructibleHLODComponent* InDestructibleHLODComponent |
||
| const bool | IsClient () |
||
| const bool | IsServer () |
||
| bool | NetDeltaSerialize
(
FNetDeltaSerializeInfo& DeltaParms |
||
| void | PostReplicatedAdd
(
const TArrayView< int32 >& AddedIndices, |
~ FFastArraySerializer Contract Begin | |
| void | PostReplicatedChange
(
const TArrayView< int32 >& ChangedIndices, |
||
| void | SetActorHealth
(
int32 InActorIndex, |