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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD > API/Runtime/Engine/WorldPartition/HLOD/AWorldPartitionHLOD
- AActor::GetStreamingBounds()
- AWorldPartitionHLOD::GetStreamingBounds()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODActor.h |
| Include | #include "WorldPartition/HLOD/HLODActor.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/HLOD/HLODActor.cpp |
virtual FBox GetStreamingBounds&40;&41; const
Remarks
Returns the location and the bounding box of all components that make up this Actor.
This function differs from GetActorBounds because it will return a valid origin and an empty extent if this actor doesn't have primitive components.