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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/HLOD > API/Runtime/Engine/WorldPartition/HLOD/AWorldPartitionHLOD
- AActor::CanEditChangeComponent()
- AWorldPartitionHLOD::CanEditChangeComponent()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/HLOD/HLODActor.h |
| Include | #include "WorldPartition/HLOD/HLODActor.h" |
virtual bool CanEditChangeComponent
&40;
const UActorComponent &42; Component,
const FProperty &42; InProperty
&41; const