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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/GameFramework > API/Runtime/Engine/GameFramework/AActor
- AActor::CanEditChangeComponent()
- AWorldPartitionHLOD::CanEditChangeComponent()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Classes/GameFramework/Actor.h |
| Include | #include "GameFramework/Actor.h" |
virtual bool CanEditChangeComponent
&40;
const UActorComponent &42; Component,
const FProperty &42; InProperty
&41; const