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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/FWorldPartitionStreamingSource
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionStreamingSource.h |
| Include | #include "WorldPartition/WorldPartitionStreamingSource.h" |
void ForEachShape
&40;
float InGridLoadingRange,
FName InGridName,
const FSoftObjectPath & InGridHLODLayer,
bool bInProjectIn2D,
TFunctionRef< void(const FSphericalSector &)> InOperation
&41; const
Remarks
Helper method that iterates over all shapes. If none is provided, it will still pass a sphere shape using grid's loading range.