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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionRuntimeCell.h |
| Include | #include "WorldPartition/WorldPartitionRuntimeCell.h" |
Syntax
USTRUCT ()
struct FWorldPartitionRuntimeCellObjectMapping
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGuid | ActorInstanceGuid | GUID of the actor instance | |
| FTopLevelAssetPath | BaseClass | The actor's base class | |
| bool | bIsEditorOnly | ||
| FActorContainerID | ContainerID | ID of the owning container instance | |
| FName | ContainerPackage | Package of the owning container instance | |
| FTransform | ContainerTransform | Transform of the owning container instance | |
| FTransform | EditorOnlyParentTransform | Transform of the owning actor if editor only | |
| FName | LoadedPath | Loaded actor path (when cooking or pie) | |
| FTopLevelAssetPath | NativeClass | The actor's native base class | |
| FName | Package | The name of the package to load to resolve on disk (can contain a single actor or a data chunk) | |
| FName | Path | The complete name path of the contained object | |
| TArray< FWorldPartitionRuntimeCellPropertyOverride > | PropertyOverrides | ||
| FName | WorldPackage | Package of the World |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FWorldPartitionRuntimeCellObjectMapping
(
FName InPackage, |