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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/FWorldPartitionRuntimeCellObject-
Syntax
UPROPERTY ()
FName LoadedPath
Remarks
Loaded actor path (when cooking or pie)
Depending on if the actor was part of a container instance or the main partition this will be the path of the loaded or duplicated actor before it is moved into its runtime cell.
If the actor was part of the world partition this path should match the Path property.