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Unreal Engine C++ API Reference > Runtime > Engine > WorldPartition
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionEditorPerProjectUserSettings.h |
Include | #include "WorldPartition/WorldPartitionEditorPerProjectUserSettings.h" |
Syntax
struct FWorldPartitionPerWorldSettings
Variables
Type | Name | Description | |
---|---|---|---|
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TArray< FName > | LoadedDataLayers | |
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TArray< FName > | LoadedEditorLocationVolumes | |
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TArray< FBox > | LoadedEditorRegions | |
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TArray< FName > | NotLoadedDataLayers |
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
---|---|---|---|
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void | Reset () |