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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHelpers.h |
| Include | #include "WorldPartition/WorldPartitionHelpers.h" |
Syntax
class FWorldPartitionHelpers
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | ConvertEditorPathToRuntimePath
(
const FSoftObjectPath& InPath, |
Editor/Runtime conversions. | |
| bool | ConvertRuntimePathToEditorPath
(
const FSoftObjectPath& InPath, |
Runtime/Editor conversions. | |
| void | |||
| void | FakeEngineTick
(
UWorld* World |
Simulate an engine frame tick. | |
| bool | FixupRedirectedAssetPath
(
FName& InOutAssetPath |
Resolves the provided asset path using asset redirectors. | |
| bool | FixupRedirectedAssetPath
(
FSoftObjectPath& InOutSoftObjectPath |
Resolves the provided soft object asset path using asset redirectors. | |
| void | ForEachActorDesc
(
UWorldPartition* WorldPartition, |
||
| void | ForEachActorDesc
(
UWorldPartition* WorldPartition, |
||
| void | ForEachActorWithLoading
(
UWorldPartition* WorldPartition, |
||
| void | ForEachActorWithLoading
(
UWorldPartition* WorldPartition, |
Struct of optional parameters passed to foreach actordesc functions. | |
| void | ForEachIntersectingActorDesc
(
UWorldPartition* WorldPartition, |
||
| void | ForEachIntersectingActorDesc
(
UWorldPartition* WorldPartition, |
||
| UWorldPartition * | GetWorldPartition
(
const T* InObject |
Returns the owning World Partition for this object. | |
| bool | |||
| bool |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FForEachActorWithLoadingParams | Struct of optional parameters passed to foreach actordesc functions. | ||
| FForEachActorWithLoadingResult | Struct of optional output from foreach actordesc functions. |
Deprecated Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ForEachActorWithLoading
(
UWorldPartition* WorldPartition, |
ForEachActorWithLoading is deprecated, ForEachActorWithLoading with FForEachActorWithLoadingParams should be used instead. | |
| void | ForEachActorWithLoading
(
UWorldPartition* WorldPartition, |
ForEachActorWithLoading is deprecated, ForEachActorWithLoading with FForEachActorWithLoadingParams should be used instead. |