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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionHandle.h |
| Include | #include "WorldPartition/WorldPartitionHandle.h" |
Syntax
struct FWorldPartitionHandlePinRefScope
Remarks
FWorldPartitionHandlePinRefScope will keep a reference if the actor is already loaded. This is useful when you want to keep an actor loaded during special operations, but don't trigger loading when the actor is not loaded. Intended to be on stack, as a scoped operation.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FWorldPartitionHandlePinRefScope
(
const FWorldPartitionHandle& InHandle |
|||
FWorldPartitionHandlePinRefScope
(
const FWorldPartitionReference& InReference |