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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionActorDescUtils.h |
| Include | #include "WorldPartition/WorldPartitionActorDescUtils.h" |
Syntax
struct FWorldPartitionActorDescUtils
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName | |||
| FName | |||
| void | AppendAssetDataTagsFromActor
(
const AActor* InActor, |
Appends the actor's actor descriptor data into the provided asset registry tags. | |
| void | AppendAssetDataTagsFromActor
(
const AActor* InActor, |
||
| bool | FixupRedirectedAssetPath
(
FName& InOutAssetPath |
||
| TUniquePtr< FWorldPartitionActorDesc > | GetActorDescriptorFromAssetData
(
const FAssetData& InAssetData |
Creates a valid actor descriptor from the provided asset data. | |
| TUniquePtr< FWorldPartitionActorDesc > | GetActorDescriptorFromInitParams
(
const FActorDescInitParams& InActorDescInitParams, |
Creates a valid actor descriptor from the provided actor descriptor init params. | |
| UClass * | GetActorNativeClassFromAssetData
(
const FAssetData& InAssetData |
Retrieve the actor's native class from the asset data. | |
| UClass * | GetActorNativeClassFromString
(
const FString& InClassPath |
Retrieve the actor's native class from the string. | |
| FString | GetAssetDataFromActorDescriptor
(
TUniquePtr< FWorldPartitionActorDesc >& InActorDesc |
Return the actor descriptor data. | |
| bool | GetPatchedAssetDataFromAssetData
(
const FAssetData& InAssetData, |
Patches an actor descriptor's asset data | |
| bool | IsValidActorDescriptorFromAssetData
(
const FAssetData& InAssetData |
Checks if the provided asset data contains a valid actor descriptor. | |
| void | ReplaceActorDescriptorPointerFromActor
(
const AActor* InOldActor, |
Replaces the actor descriptor's actor pointer with the provided new actor pointer. | |
| void | ReplaceActorDescriptorPointerFromActor
(
const AActor* InOldActor, |
||
| void | UpdateActorDescriptorFromActor
(
const AActor* InActor, |
Update an actor descriptor with new values coming from the provided actor. | |
| void | UpdateActorDescriptorFromActorDescriptor
(
TUniquePtr< FWorldPartitionActorDesc >& InActorDesc, |
Update an actor descriptor with new values coming from the provided actor descriptor. |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FActorDescInitParams |