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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionBlueprintLibrary.h |
| Include | #include "WorldPartition/WorldPartitionBlueprintLibrary.h" |
Syntax
USTRUCT (BlueprintType )
struct FActorDesc
Remarks
Snapshot of an actor descriptor, which represents the state of an actor on disk. The actor may or may not be loaded.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FName | ActorPackage | Actor's package name. | |
| FName | ActorPath | Actor's path name. | |
| bool | bActorIsEditorOnly | Actor's editor-only property. | |
| bool | bIsSpatiallyLoaded | Actor's streaming state. | |
| FBox | Bounds | Streaming bounds of this actor. | |
| FSoftObjectPath | Class | Actor class, can point to a native or Blueprint class and may be redirected. | |
| TArray< FSoftObjectPath > | DataLayerAssets | Actor's data layer assets. | |
| FGuid | Guid | The actor GUID of this descriptor. | |
| FName | Label | Actor's label. | |
| FName | Name | Internal name of the actor. | |
| TObjectPtr< UClass > | NativeClass | Actor first native class. | |
| FName | RuntimeGrid | Actor's target runtime grid. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FActorDesc () |
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FActorDesc
(
const FWorldPartitionActorDescInstance& InActorDesc |