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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/UExternalDataLayerInstance
- UDataLayerInstance::CanAddActor()
- UDataLayerInstanceWithAsset::CanAddActor()
- UExternalDataLayerInstance::CanAddActor()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/ExternalDataLayerInstance.h |
| Include | #include "WorldPartition/DataLayer/ExternalDataLayerInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/ExternalDataLayerInstance.cpp |
virtual bool CanAddActor
(
AActor * Actor,
FText * OutReason
) const