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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/UDataLayerSubsystem > API/Runtime/Engine/WorldPartition/DataLayer/UDataLayerSubsystem/SetDataLayerRunt-
Deprecated * Use SetDataLayerRuntimeState() with UDataLayerAsset* overload instead.
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerSubsystem.h |
| Include | #include "WorldPartition/DataLayer/DataLayerSubsystem.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerSubsystem.cpp |
void SetDataLayerRuntimeState
&40;
const FActorDataLayer & InDataLayer,
EDataLayerRuntimeState InState,
bool bInIsRecursive
&41;