Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UDataLayerInstance
- UDataLayerInstancePrivate
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerInstancePrivate.h |
| Include | #include "WorldPartition/DataLayer/DataLayerInstancePrivate.h" |
Syntax
class UDataLayerInstancePrivate : public UDataLayerInstance
Remarks
Copyright Epic Games, Inc. All Rights Reserved.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UDataLayerInstancePrivate
(
const FObjectInitializer& ObjectInitializer |
Functions
Overridden from UDataLayerInstance
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| const UDataLayerAsset * | GetAsset () |
||
| FString | |||
| FString | |||
| FColor | |||
| EDataLayerType | GetType () |
||
| bool | |||
| bool | IsLocked () |
||
| bool | IsReadOnly () |
||
| bool | IsRuntime () |
||
| bool | PerformAddActor
(
AActor* InActor |
||
| bool | PerformRemoveActor
(
AActor* InActor |
||
| void | PerformSetDataLayerShortName
(
const FString& InNewShortName |
||
| bool |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| bool | CanEditChange
(
const FProperty* InProperty |
Called by the editor to query whether a property of this object is allowed to be modified. |