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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/UDataLayerInstance
- UObject::IsAsset()
- UDataLayerInstance::IsAsset()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/DataLayerInstance.h |
| Include | #include "WorldPartition/DataLayer/DataLayerInstance.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/DataLayerInstance.cpp |
virtual bool IsAsset() const
Remarks
Returns true if this object is considered an asset.