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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/FExternalDataLayerHelper > API/Runtime/Engine/WorldPartition/DataLayer/FExternalDataLayerHelper/GetExternalDataL-
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/ExternalDataLayerHelper.h |
| Include | #include "WorldPartition/DataLayer/ExternalDataLayerHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/ExternalDataLayerHelper.cpp |
static FString GetExternalDataLayerLevelRootPath
(
const UExternalDataLayerAsset * InExternalDataLayerAsset,
const FString & InLevelPackagePath
)
Remarks
Return true if succeeds building the external data layer level root path (OutExternalDataLayerLevelRootPath) using the ExternalDataLayerAsset and the level package path. Format is /{MountPoint}/{ExternalDataLayerFolder}/{EDL_UID}/{LevelPath}