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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/FExternalDataLayerHelper
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/ExternalDataLayerHelper.h |
| Include | #include "WorldPartition/DataLayer/ExternalDataLayerHelper.h" |
| Source | /Engine/Source/Runtime/Engine/Private/WorldPartition/DataLayer/ExternalDataLayerHelper.cpp |
static bool BuildExternalDataLayerRootPath
(
const FString & InEDLMountPoint,
const FExternalDataLayerUID & InExternalDataLayerUID,
FString & OutExternalDataLayerRootPath
)
Remarks
Return true if succeeds building the external data layer root path (OutExternalDataLayerRootPath) using the provided mount point and EDL UID. Format is /{MountPoint}/{ExternalDataLayerFolder}/{EDL_UID}