Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition > API/Runtime/Engine/WorldPartition/DataLayer > API/Runtime/Engine/WorldPartition/DataLayer/AWorldDataLayers
- AActor::IsUserManaged()
- AWorldDataLayers::IsUserManaged()
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/DataLayer/WorldDataLayers.h |
| Include | #include "WorldPartition/DataLayer/WorldDataLayers.h" |
virtual bool IsUserManaged&40;&41; const
Remarks
Used to know if actor supports some editor operations. (Delete, Replace)