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Unreal Engine C++ API Reference > Runtime > Engine > WorldPartition > ContentBundle
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UContentBundleManager
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/ContentBundle/ContentBundleWorldSubsystem.h |
Include | #include "WorldPartition/ContentBundle/ContentBundleWorldSubsystem.h" |
Syntax
class UContentBundleManager : public UObject
Constructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | AddReferencedObjects
(
UObject* InThis, |
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bool | CanInject () |
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void | Deinitialize () |
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void | DrawContentBundlesStatus
(
const UWorld* InWorld, |
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const FContentBundleBase * | GetContentBundle
(
const UWorld* InWorld, |
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bool | GetEditorContentBundle
(
TArray< TSharedPtr< FContentBundleEditor >>& OutContentBundles |
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TSharedPtr< FContentBundleEditor > | GetEditorContentBundle
(
const FGuid& ContentBundleGuid |
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TSharedPtr< FContentBundleEditor > | GetEditorContentBundle
(
const UContentBundleDescriptor* Descriptor, |
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UContentBundleDuplicateForPIEHelper * | ||
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void | Initialize () |