Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/WorldPartition
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AInfo
- AWorldPartitionMiniMap
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/WorldPartition/WorldPartitionMiniMap.h |
| Include | #include "WorldPartition/WorldPartitionMiniMap.h" |
Syntax
class AWorldPartitionMiniMap : public AInfo
Remarks
A mini map to preview the world in world partition window. (editor-only)
Variables
| Type | Name | Description | |
|---|---|---|---|
| int32 | BuilderCellSize | Size of the loading region that will be used when iterating over the whole map during the minimap build process. | |
| TEnumAsByte< ESceneCaptureSource > | CaptureSource | Specifies which component of the scene rendering should be output to the minimap texture. | |
| uint32 | CaptureWarmupFrames | Number of frames to render before each capture in order to warmup various rendering systems (VT/Nanite/etc). | |
| TSet< FActorDataLayer > | ExcludedDataLayers | Datalayers excluded from MiniMap rendering | |
| TObjectPtr< UTexture2D > | MiniMapTexture | MiniMap Texture for displaying on world partition window | |
| FBox | MiniMapWorldBounds | WorldBounds for MinMapTexture | |
| FBox2D | UVOffset | UVOffset used to setup Virtual Texture | |
| int32 | WorldUnitsPerPixel | Target world units per pixel for the minimap texture. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
AWorldPartitionMiniMap
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | GetMiniMapResolution
(
int32& OutMinimapImageSizeX, |
||
| FBox |
Overridden from AActor
| Type | Name | Description | |
|---|---|---|---|
| void | Function that gets called from within Map_Check to allow this actor to check itself for any potential errors and register them with map check dialog. | ||
| bool | Returns true if actor location should be locked. | ||
| bool | Used to know if actor supports some editor operations. (Delete, Replace) |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| bool | IsEditorOnly () |
Called during saving to determine if the object is forced to be editor only or not | |
| void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |